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A design approach is a general philosophy that may or may not include a guide for specific methods. Some are to guide the overall goal of the design. Other approaches are to guide the tendencies of the designer.

Today, the term design is generally used for what was formerly called the applied arts. The new term, for a very old thing, was perhaps initiated by Raymond Loewy and teachings at the Bauhaus and Ulm School of Design in Germany during the 20th century.

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The boundaries between art and design are blurred, largely due to a range of applications both for the term 'art' and the term 'design'. Applied arts can include industrial design, graphic design, fashion design, and the decorative arts which traditionally includes craft objects. In graphic arts (2D image making that ranges from photography to illustration), the distinction is often made between fine art and commercial art, based on the context within which the work is produced and how it is traded.

Some methods for creating work, such as employing intuition, are shared across the disciplines within the applied arts and fine art. Mark Getlein, writer, suggests the principles of design are "almost instinctive", "built-in", "natural", and part of "our sense of 'rightness'." However, the intended application and context of the resulting works will vary greatly.

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This is not to say that production never involves problem-solving or creativity, nor that design always involves creativity. Designs are rarely perfect and are sometimes repetitive. The imperfection of a design may task a production position (e.g. production artist, construction worker) with utilizing creativity or problem-solving skills to compensate for what was overlooked in the design process. Likewise, a design may be a simple repetition (copy) of a known preexisting solution, requiring minimal, if any, creativity or problem-solving skills from the designer.

<jds-article>
    <h2>Heading</h2>

    <p>A <strong>design approach</strong> is a <a
        href="https://www.youtube.com/"
        title="Link"
        class="text-company-link">general philosophy</a> that may or may not <em>include
        a guide for specific methods</em>. Some are to guide the overall goal of the
        design. Other approaches are to guide the tendencies of the designer.
    </p>

    <p>Today, the term design is generally used for what was formerly called the
        applied arts. The new term, for a very old thing, was perhaps initiated by
        Raymond Loewy and teachings at the Bauhaus and Ulm School of Design in
        Germany during the 20th century.
    </p>


    <ol>
        <li>Ordered list item 1</li>
        <li>Ordered list item 2</li>
    </ol>

    <p>The boundaries between art and design are blurred, largely due to a range of
        applications both for the term 'art' and the term 'design'. Applied arts can
        include industrial design, graphic design, fashion design, and the
        decorative arts which traditionally includes craft objects. In graphic arts
        (2D image making that ranges from photography to illustration), the
        distinction is often made between fine art and commercial art, based on the
        context within which the work is produced and how it is traded.
    </p>

    <p>Some methods for creating work, such as employing intuition, are shared
        across the disciplines within the applied arts and fine art. Mark Getlein,
        writer, suggests the principles of design are "almost instinctive",
        "built-in", "natural", and part of "our sense of 'rightness'." However, the
        intended application and context of the resulting works will vary greatly.
    </p>

    <ul>
        <li>Unordered list item</li>
        <li>Unordered list item</li>
        <li>Unordered list item</li>
        <li>Unordered list item</li>
    </ul>

    <p>This is not to say that production never involves problem-solving or
        creativity, nor that design always involves creativity. Designs are rarely
        perfect and are sometimes repetitive. The imperfection of a design may task
        a production position (e.g. production artist, construction worker) with
        utilizing creativity or problem-solving skills to compensate for what was
        overlooked in the design process. Likewise, a design may be a simple
        repetition (copy) of a known preexisting solution, requiring minimal, if
        any, creativity or problem-solving skills from the designer.
    </p>
</jds-article>

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